Behind the Scenes of the Fallout Universe, the Gaming World’s Most Unexpected Television Success
The Fallout TV series has made a triumphant return to Prime Video, and it's safe to say that viewers were pleasantly surprised by the caliber of its initial run. By portraying the atomic-age, post-apocalyptic United States through the eyes of three distinct characters, it succeeded in capturing different facets of the player's experience.
There was Lucy the vault dweller, striving to uphold her morals and discovering that the barren landscape made that incredibly hard; Max, the Brotherhood of Steel rookie, who starts doubting his cult's authority and causes plenty of trouble in powered exoskeleton; and the Ghoul, a fan-favorite figure who has entirely abandoned any moral compass out in the radioactive badlands.
Setting the Stage for a New Chapter
The show's first season finale disclosed key information about the culprits behind the global annihilation that trapped a population in subterranean shelters for an extended period. It also posed several enigmas unanswered for the second season – and, now, hopes are considerably elevated.
“We’ll take ‘pretty good’ – we should print that on merchandise,” remarks the show's co-creator.
“Starting the initial season, everyone’s like, ‘Just get it right’,” states a key figure from the games. “We’re over the moon with the response to the show, so now people are arriving with more enthusiasm and different expectations.”
The Mojave Beckons for the Next Installment
The new season is set in New Vegas, the backdrop of the 2010’s game Fallout: New Vegas, which is often praised for having the best writing and personalities in the series, even if it was somewhat buggy at launch.
“It has a sun-baked feel, a Mojave vibe, that’s so integral to that game,” says Nolan. “That parched, desolate iconic highway feeling of the game is so much fun to bring into the show.”
In the series narrative, a long time has passed since the events of the New Vegas game by the time the characters make their way there. Nevertheless, the creators hint that it acknowledges the fan's adventure.
Crafting a Tangible World
The Fallout TV series is notable for its tactile feel – its creators prioritized real props and environments were constructed, mirroring the cobbled-together nature of the settlements in the games.
“Being a genre enthusiast, so many productions I watch, I’m aware that they’re all standing in front of a green screen,” says co-creator Geneva Robertson-Dworet. “The whole point of an adaptation, especially of a interactive medium, is to appear as if it’s real.”
In fact, pretty much everything you see on-screen is real, even the infamously terrifying irradiated monsters known as the apex predators. In the show, they are portrayed by animatronics, and were reportedly pretty frightening up close.
A Labor of Love
The Fallout series succeeds because it is made by accomplished storytellers who are also passionate gamers, with the help of the visionaries behind the source material. This mutual respect for the lore is clear in the end result.
The second season is debuting on a episode-by-episode basis rather than as a all-at-once release, representing a shift from the previous season. This approach will allow for a new audience reaction, something the creators themselves are eager to engage with.
“It's richer, it’s more expansive, it’s funnier, it has a lot of twists,” teases the game director. “I’m looking forward to seeing what people think.”